It's been a while since I posted, and I want to post regularly, so this is the start of my musings on the game world. Just the other morning I achieved 100% completion on GTA IV. This is honestly not THAT big of a milestone, but a statisfying one indeed (minus those DAMN flying rats!!!), and not just from the 100 gamerpoints I earned. I wanted to reflect on my experiences with the GTA series, most notably, the differences between San Andreas and IV. I started playing GTA with Vice City, and then picked up 3, San Andreas and 4. I have to say, the series gets a horrible, undeserved rap from the media who knows nothing about what they speak of. Sure you can pick up hookers, but you don't have to. You can kill indiscreetly, but you don't have to. There is no score for killing. Try telling that to Fox News though.
But that is what GTA is not. What is GTA? Unlike my brother who simply spends his GTA time in police cars chasing criminals and creating explosions, I find GTA as an expansive, story-driven epic experience. But that furthers the point: GTA is what you make it. Despite starting with Vice City, I will go chronologically, starting with GTA3. Often called the father of the modern sandbox game and an influence in its many genre-breaking forms, GTA3 was one of the first legendary games of the 128-bit era (the other notable being of course, Halo) What did GTA3 offer that other games didn't? Freedom. Freedom that is now taken for granted by the gamers of The Getaway, Saint's Row, Just Cause, Crackdown and the other numerous spin-offs that used this successful open-world formula. If you can't beat 'em, join 'em, right?

It's not exactly Final Fantasy, but Grand Theft Auto's engrossing story is the result of memorable characters that suck you in and won't let go. The eccentric cast includes psychotic girlfriend-traitor-villain Catalina, mob boss Salvatore Leone, and millionaire businessman Donald Love. It seems that each contact you meet offers something new, so even though you're making a hit for a different contractor, it seems less repetitive because the circumstances are different.
Perhaps most important in any open-world game is the world itself, and this is where GTA wins big. The game's iconic Liberty City features three-seperate islands: Portland, downtown Staunton Island, and the suburban Shoreside Vale. But that is merely the beginning. The areas within these islands are what matters. Be it the unreachable observatory, Cochrane Dam, Francis International Airport, Porter Tunnel, the Stadium, the cliffs surrounding Portland or Chinatown, each area in the game conveys a sense of atmosphere and character, adding to the idea that Liberty City is a real, thriving city with bitchy citizens and trigger-happy mobsters.
Vice City took that winning formula and switched the vibe. It traded overcast Liberty City for the sunny beaches of 1980's Vice City (read: Miami) This time around, Rockstar ditched the silent protagonist and opted for the bad-ass attitude of Tommy Vercetti, voiced brilliantly by Ray Liotta. In one of my favorite additions, Vice City added motorcycles to the mix, making it oh-so-easy to perform flips. My favorite memories of Vice City involve the amazing 80's soundtrack, shooting from helicopters, racing stock cars at the stadium, shooting up (and then owning) the mansion and driving along the beach in a BF Injection dune buggy. And who can forget the memorable commercial for Vice City featuring the song "I Ran"?
Perhaps my favorite iteration of the series is San Andreas. I'm not sure. It really is a tie between SA and 4. What do I like about SA? Practically everything! While I was at first skeptical of the gangbanger theme, I felt that they portrayed it without ruining the experience. Especially in the non-gang themed majority of the story. While I appreciated the winding story that made you feel as if you truly moved up in the world, I REALLY appreciated the fantastic voice work by legendary actors such as Samuel L. Jackson and a show-stealing performance by James Woods.

But when you get into the gameplay of San Andreas, what you find is an enormous, ambitious chunk of land. A state. THREE CITIES. Perhaps the one thing I miss most in GTA4 is San Andreas's countryside. Everything in GTA4 is so densely packed, and sometimes it is nice to chill in the country or the desert, and still have the city. Because you don't just have Las Venturas, San Fierro and Los Santos (go ahead and guess which cities they represent if you haven't played) you have memorable areas such as the Sherman Dam, Area 69, small towns around the map, and the abandoned aircraft graveyard.

Again, I loved the 90's soundtrack and vehicle selection. While you had standard fare, this time the developers went truly all-out with the inclusion of gimmick vehicles and planes. You had seaplanes, stunt planes, fighter planes, passenger planes (including a ginormous jumbo jet) and regular planes (why not?) But you also had a monster truck, a hovercraft, bicycles, a go-kart, a lawnmower, a tractor,and a combine harvester. But on another note ...why no jet-ski? Seriously Rockstar, I'm waiting!
This sense of expansion and anything-goes is what I really miss from Grand Theft Auto 4. Perhaps, it doesn't really fit in with the darker, more realistic mood of the story in the way it did with some of the silliness of San Andreas. Nonetheless, I miss it and hope it returns in the next major installment.
Does this mean I hate GTA4? Absolutely not! GTA4 still has memorable locales, it is just different. Everything is so densely packed together and I strongly felt that the confines of the story do not do a good enough job in showing you all there is to see in Liberty City. (Although this is most likely to make any DLC feel new). But the density of locations not only feels realistic, it makes finding new areas feel more like a meaningful discovery. Beautiful coastlines, swimmable pools, a skatepark, an enterable skyscraper, and many other sights go unseen in the campaign, and as much as I hated the tedious flying rats, I felt they provided a good way to see the new and improved Liberty City, it's just that I would have preferred the old-school finding versus shooting and attracting cops. I also miss diving, driving tanks, and flying planes. I miss the driving school.

I wished there were sidequests other than the annoying friends. The mini-games were fun: the first couple of times. I love being able to program cheat codes into my phone and multiplayer is a welcome enhancement. I love GTA4 and I love San Andreas for what they are: two sides of the GTA coin. Each is a very different game, and there is room to appreciate each one.







